AI Insights · Timothy · April 2024
Top 5 Sniper Games on Android in Africa for Q1 2024
Discover the performance of the top 5 sniper games on Android in Africa during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sniper games on the Android platform in Africa exhibited notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Sniper 3D:Gun Shooting Games from Wildlife Studios saw a varied performance in Q1. Weekly revenue started at around $1.1K in early January and experienced fluctuations, peaking at $1.3K in mid-March. Downloads began strong at approximately 49K in the first week of January but saw a decline to around 28K in early February, before rebounding to roughly 56K by the end of March. Active users showed a decreasing trend early in the quarter, dropping from 424K to 338K by early February but recovered to 401K by the end of March.
Camo Sniper from Supersonic Studios LTD had a modest revenue, with a few minor spikes, such as $4 in late February. Weekly downloads fluctuated, starting at approximately 34K in early January, dipping to around 14K in late February, and ending at about 23K in late March. Active users showed an overall upward trend, rising from 79K in mid-January to 95K by mid-March, although there was a dip to 66K in late February.
Sniper Fury: Shooting Game from Gameloft SE had a steady increase in revenue, peaking at $90 in mid-March. Downloads started at around 27K in the first week of January, saw a mid-quarter decline to about 18K in early March, and ended strong at approximately 28K in the last week of March. Active users showed a consistent increase from 102K in early January to 106K by the end of March.
Sniper Strike FPS 3D Shooting from Mobile Gaming Studios Ltd. experienced significant fluctuations in revenue, starting at $219 in early January, peaking at $1.8K in the final week of March. Downloads saw a notable spike in the last two weeks of March, jumping from around 4.5K to 37K. Active users mirrored this trend, with a significant increase from approximately 24K in early March to 72K by the end of the quarter.
Giant Wanted from Supersonic Studios LTD had minimal revenue, with only a small spike of $6 in mid-March. Downloads started at around 12K in the first week of January, fluctuated throughout the quarter, and ended at about 4.5K in late March. Active users showed a declining trend, starting at 23K in early January and decreasing to around 15K by the end of March.
For more detailed insights and a comprehensive analysis of the app performance, visit Sensor Tower.